claudegoodies
Skill

design-is

From thedotmack

Audit a design against Dieter Rams' ten "Good design is..." principles, then hand off a /make-plan prompt for one of three outcomes — new design, refine design, or redesign. Use when the user says "audit this design", "design review", "check this UI against Rams", "is this UI good", "critique this design", "design audit", or asks for a critique that should lead to a plan.

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The instructions Claude Code reads when this skill runs.

# Design Is

## Do not use for

- Routine UI code reviews → use `/review`
- Pure copy edits → use a separate copy pass
- Pre-design ideation with no artifact yet → start with `/make-plan` directly

You are an ORCHESTRATOR. Audit a design against Dieter Rams' ten principles, score each principle with evidence, decide the outcome verdict (NEW / REFINE / REDESIGN), and hand off to `/make-plan` with a ready-to-run prompt.

You do not write implementation code. You produce: evidence-cited scores, a verdict, and a `/make-plan` handoff prompt.

## The Ten Principles (Dieter Rams)

Audit each principle in this exact order. Each gets a score 0–3 and ≥1 piece of evidence (`file:line`, screenshot region, copy excerpt, or measured value).

1. **Good design is innovative** — Does it advance the form, or imitate? Innovation rides on technology; never an end in itself.
2. **Good design makes a product useful** — Does it serve the primary task? Emphasizes usefulness; disregards anything that detracts.
3. **Good design is aesthetic** — Is it beautiful? Only well-executed objects can be beautiful; aesthetic quality affects well-being.
4. **Good design makes a product understandable** — Does the structure clarify function? Or is it self-explanatory at best?
5. **Good design is unobtrusive** — Does it stay out of the way? Neither decorative objects nor works of art — leave room for self-expression
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