Claude-Code-Game-Studios CLAUDE.md
From Donchitos
Indie game development managed through 49 coordinated Claude Code subagents.
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- Donchitos/Claude-Code-Game-Studios
- Status
- Actively maintained
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- CLAUDE.md
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The instructions Claude Code reads when this claude.md runs.
# Claude Code Game Studios -- Game Studio Agent Architecture
Indie game development managed through 49 coordinated Claude Code subagents.
Each agent owns a specific domain, enforcing separation of concerns and quality.
## Technology Stack
- **Engine**: [CHOOSE: Godot 4 / Unity / Unreal Engine 5]
- **Language**: [CHOOSE: GDScript / C# / C++ / Blueprint]
- **Version Control**: Git with trunk-based development
- **Build System**: [SPECIFY after choosing engine]
- **Asset Pipeline**: [SPECIFY after choosing engine]
> **Note**: Engine-specialist agents exist for Godot, Unity, and Unreal with
> dedicated sub-specialists. Use the set matching your engine.
## Project Structure
@.claude/docs/directory-structure.md
## Engine Version Reference
@docs/engine-reference/godot/VERSION.md
## Technical Preferences
@.claude/docs/technical-preferences.md
## Coordination Rules
@.claude/docs/coordination-rules.md
## Collaboration Protocol
**User-driven collaboration, not autonomous execution.**
Every task follows: **Question -> Options -> Decision -> Draft -> Approval**
- Agents MUST ask "May I write this to [filepath]?" before using Write/Edit tools
- Agents MUST show drafts or summaries before requesting approval
- Multi-file changes require explicit approval for the full changeset
- No commits without user instruction
See `docs/COLLABORATIVE-DESIGN-PRINCIPLE.md` for full protocol View full source on GitHub →Other claude.md files
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